HGI (Human Generated Image) is a new expression invented by me specially for this post. HGI derivates from CGI(Computer Generated Image). I was just thinking how fascinating can be a CGI and how it differs from more traditional art, like drawing? (more...)
Tue 26 Apr 2011
There are several months since I started creating Escape Machines. I am combining best graphics ever used in Flash games with the most advanced algorithms for a good framerate. Combined with modern music, social features and really cool user interface this game is the best game created before now for Flash. It is coming in winter 2012. (more...)
Sat 12 Mar 2011
During game development I faced the necessity of creating particle fields. In Star Fields game I used Papervision but I had to rewrite some Papervision classes to enhance the funcionality and add some visual effects. Now I try to use Away3D which will be the first Flash engine using FP 11 native GPU possibilities. Away 3 Lite is using native 3D Flash classes and thats why I have choose it for this purpose. (more...)
Thu 24 Feb 2011
Some works which impressed me, some of them more and some less. You will find here generative art and sea waves, divers and dust, flowers and circles and much more. (more...)
Tue 22 Feb 2011
Making of Star Fields game. Gradient lines in PV3D2
3D design, Algorithms, Graphic design, PV3D and 3D libraries     No CommentsIn this post you will learn setting up 3d lines in PaperVision 3D 2, using not standard Lines3D class, which is raw, but using Vertex3D that allow you to build 3D lines with gradients or effects on separated layer. (more...)



