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Sun 15 Aug 2010

Starting with Flash Player 10 Adobe introduces the native 3D calculations methods for Action Script 3.0 . This calculations are faster than scripted 3D trigonometric calculations. Papervision 2 uses this native 3D clases and I explored them also. Soon Adobe will release Flash Player which will use hardware 3D acceleration but now the most effective way to use 3D in Flash are this native 3D methods. (more…)

Sat 20 Mar 2010

Most ActionScript programmers has to use online help system, LiveDocs which is not so convenient as local help system, which was in CS3 and Macromedia Flash. It is annoying waiting until pages are loading and searching something. Well, LiveDocs is not the only one help online system, there is also a lot of online docs for almost all the 3D, physics, and many other libraries for Flash. But now you can access all this documentation locally which makes it much faster and comrfortable. Thanks to Jeroem Beckers and Michiel Vancoillie we have the free “Doc?”. (more…)

Fri 17 Jul 2009

WOW-Engine is an ActionScript 3.0 open source library which allows you to simulate real world physics (like in racing games for example) in your applications. The WOW engine calculates only the interactions within physic objects and you need an 3D engine to visualize the results. In this tutorial I use the Sandy 3D engine because WOW is based on Sandy. You can use any other 3D library, its simple, all you have to do its to link the objects from WOW-Engine to 3D visualizer objects. (more…)